Tuesday, May 29, 2012

Dungeons & Dragons Night: "Thunderhaven and the Fire Cave"

Those who know me know that I enjoy the occasional night of Dungeons & Dragons pen-and-paper gaming. We have been playing through a campaign currently involving a team of adventurers (who have chosen 'The Fighting Lygers' as their moniker), who have been questing around a created region of a medievalist fantasy world centered around the three major cities of Windhill, Darrowbank, and Thunderhaven.  Though this wasn't the first adventure with this group, I decided it would be fun to record and share the adventures of the party during their quests and campaigns.

The Story So Far:
The party began their adventures in the city of Darrowbank.  Darrowbank was a small city caught in the midst of a long-standing war between the much larger city states of Windhill and Thunderhaven.  They had many adventures in Darrowbank, including saving a vinyard from marauding kobolds, clearing an old sentry tower of goblins, besting a crooked quarry-owner in a fist-fight, stopping a dangerous and close-minded 'Pacifism Cult', stopping a would-be lich in an enormous mausoleum, halting the opression of a local hill giant, participating in a gladiator tournament in Gladiatortonshirevilleburg, and saving the town of Primrose from a young green dragon.  Through the adventures, the party managed to acquire a number of powerful items, armor, and magic items, including a mystical chalice that, when combioned with two others like it, would create a mysterious, but extremely powerful potion.  They also were given a farm outside of Primrose as a reward for stopping the dragon.

"The Fighting Lygers" 

  • Kaluryn Parfore, Martial Wizard, Leader of the Lygers. (Represented on the white-board by Pewter Wizard Figurine)
  • Zax, Minotaur Barbarian (Represented by Large knight figurine with flail) 
  • Grimnash Honeyloaf, Dwarven Fighter. (Represented by small Street Fighter II "Blanka" figurine)
  • Reinhardt, shapeshifting Bard. (Represented by wooden "pawn" peg)
  • Gjertrude, Elven Druid.  (Represented by glass dragon figurine)
  • Faye, Human Rogue,  (Represented by orange ninja figurine)
  • Constance Burrows, Halfling Vampire / Rogue. (represented by purple duck figurine)


Party Members at Lyger Farms:

  • Lelumina, Elven Cleric
  • Taymos Busy, Human Wizard, Former member of Thunderhaven Mage-Police (Yellow Pewter Figurine)
  • Grygor, The Hill Giant of Darrowbank Hills. (Hulk Hogan Finger-Puppet)



 The Lygers arrived in the sprawling fortress city of Thunderhaven with the intentions of finding a blacksmith with a magic-powered forge capable of fashioning the dragon scales they acquired into armor for their druid, Gjertrude. The recent events in the campaign involved one of the party members, Zax the Minotaur Barbarian being arrested in the city of Thunderhaven under accusations that he murdered a beloved inn-keeper. After catching wind of the city's corruption, the party felt it best to free their companion. Under the pretense of visiting him, the group encountered a woman in the prison cell next to Zax who claimed she was once a member of the city's elite Mage-Police force, that used powerful magic to maintain order and regulate spell-casting within the walls of Thunderhaven. Eventually, ther party decided to trust this woman, a wizard named Taymos Busy. They pushed their way through the brick wall behind Taymos' cell, and fled into the sewers beneath the city, looking for a way out.


The Party made their escape from the city sewers, running into fierce slimy creatures in the murky depths of the fortress city. Among these creatures were Otyughs, and Bone-Claws, the latter of which emerged from a pile of corpses and trash that the party was investigating for treasures.


While Zax and Taymos made a quick escape to the party's farm, "Lyger Farms" outside of a town called Primrose on the road between Thunderhaven and Darrowbank, the rest of the party chose to accept a quest from the master-blacksmith. In return for fetching a fire-orb made from the trapped essence of a dangerous Fire Elemental, they would recieve free access to the forge for their own use.


The party entered the black obsidian fire cave, and were met with great pools of lava, and hundreds of tiny steam and flame vents lining the floor of the cave. The fire Elemental Lord was waiting for them, and began to use his influence to cause giant pillars of fire to erupt from the floor of the cave and barrel down on the adventurers (Represented as Bottle-caps on the white-board).


The Fire Elemental Lord was a dangerous foe, who caught several of the party members on fire during the battle. Fortunately, Constance emerged from her hiding place to quickly douse the fires with a carefully prepared pool of water hidden inside of her bag of holding.

At the end of the battle, the group proved victorious, and had managed to charge a small magic orb with the essence of the Fire Elemental.  They returned hastily to the city in order to return the orb, repower the magic forge, and make preperations for the Joust to be held in Thunderhaven in the coming days.  The prize of which is: The hand of Princesss Camille, daughter of the King of Thunderhaven!

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